@asetyowatir said:
do you want to include read-only .save, .dylib files so that it can be accessed during the game? it should work if you place your files in the res:// folder.
Yes that is what I want. I know that it should work, but it really doesn't. There are 2 bugs at play:
1 When you attach a dynamic library to a node, it is NOT included in the export
2 When you specifically specify that you want to export .dll and/or .dylib, they are still NOT included
I just tried installing on the windows version of Godot and it still has both of these bugs...
The fix for macos is easy since you can just drag and drop the dylib in the app folder manually after export, but I am still trying to find a solution for windows since I am supposed to have people beta test soon!