Hi !
I'm trying out csharp with Godot and like it very much. However, I have a strange issue, which is the Godot editor quitting (without error) on rebuilds, both when builds are triggered from Godot or externally.
The build works fine, and the game even launches, but the editor quits, which is quite annoying.
It seems to only happen when I have nodes in the tree were csharp scripts are attached.
Any idea what's happening, and how to solve it ?
Thanks !!
Windows 10 / Godot 3.2.3 stable.mono.official / default settings