So I got the variable "beat_power", it works properly in the first scenario below but not in the last line after "else"
` if !get_tree().get_root().get_node("MainScene2D").get_node("MainScene2D"):
Original Level project
beat_power = get_tree().get_root().get_node("MainScene2D").get_node("Enemy").get_child(0).beat_power
else: print(get_tree().get_root().get_node("MainScene2D").get_node("MainScene2D").get_node("Enemy").get_child(0).beat_power)
`
the last line doesnt work.
In that case the "Enemy" is an instance. It appears to be 'null' I dont know why, any advice?