I have a very simple eye blink animation for my player character, its only 3 frames, for when its idle (not moving), putting the frames into AnimatedSprite node, I need to put the eyes open frame, in and copy it 30 - 40 times before inserting the actual blink frames. To keep it not looking regular, Id then need to copy that eye open frame another 20, 50, 30, or so times etc, so the animation cycle is ending up with potentially hundreds of frames, for the most simple of things. Seems hopelessly inefficient, is there a better way to do this, or would it make no real difference to do it this way in terms of processing power?
Id like the blink to at least look random!
Any ideas?