okay, after a bit more testing, I have new elements to bring.
First of all let me clarify a bit my setup here.
The scene from the previous post contain the following elements :
- The player (kinematic body 2D)
- A tilemap (2 tiles : red = walls, and green = arena)
- A knight (kinematic body 2D)
The player node as a Camera2D set as a child, so when the player move, the camera follows.
Now for my next tests I added one other element : a plant (Static body).
The plant can either by directly implemented on the scene (Godot GUI), or spawned by the player (using code)
What I have found is that plants implemented on the scene with Godot GUI are subject to the jitter, but not those spawned by the player. See the following video :
https://streamable.com/zmg5vf
I should also mention that I checked the "Use Pixel Snap" option in the Rendering->Quality from the project parameters. I tried to disable it, but it did not change anything.