I want to port Godot 3.2.3.stable to Android 4.1. I change in Android export algorithm order of operations, but I stuck on:
This 3 errors:
scene/libscene.android.opt.debug.armv7.neon.a(voxel_light_baker.android.opt.debug.armv7.neon.o):voxel_light_baker.cpp:function VoxelLightBaker::_lightmap_bake_point(unsigned int, VoxelLightBaker::LightMap*): error: undefined reference to 'log2f' servers/libservers.android.opt.debug.armv7.neon.a(visual_server_scene.android.opt.debug.armv7.neon.o):visual_server_scene.cpp:function VisualServerScene::instance_set_blend_shape_weight(RID, int, float): error: undefined reference to 'log2f' servers/libservers.android.opt.debug.armv7.neon.a(visual_server_scene.android.opt.debug.armv7.neon.o):visual_server_scene.cpp:function VisualServerScene::update_dirty_instances(): error: undefined reference to 'log2f'
ndk-platform=14, minSdk=8. I know that these errors from linker (maybe NDK), that it couldn't find some functions, but in these methods no this functions.
And me need help from other community, maybe YOU know answer!
P.S.Change in all code RasterizerGLES3 to RasterizerGLES2, remove /drivers/gles3 folder. Need help:\