Hello. Is there a workaround to get Navigation2D's or (its child) NavigationPolygonInstance's size; particularly, height?
Anyone who can answer this, please?
Which Godot version are you using? Godot 3.5beta and later use an entirely different (and much more capable) navigation system compared to the one in Godot 3.4 and prior.
There's no size there. You could get the array of vertices, run through them and get the highest and lowest to get the height.
@fire7side said: There's no size there. You could get the array of vertices, run through them and get the highest and lowest to get the height.
Awesome! Thanks!
@Calinou said: Which Godot version are you using? Godot 3.5beta and later use an entirely different (and much more capable) navigation system compared to the one in Godot 3.4 and prior.
I'm using 3.4.4 right now. Looking forward to the new features in the next version.