Welcome to the forums @"Leo San San"!
While I have not personally had this issue, I do not have an Android development device, I can at least try to help based on what I know.
If you connect your Android device and run the app, can you see the LogCat console? This page on Android developers has a bit more information on how to use LogCat that may help. Ideally, Godot would print an error message that would help deduce what is causing the issue and how to fix it.
Does the Android device you are using have Android 4.3 or greater? Additionally, are you exporting your project using GLES3 or GLES2? If using GLES3, you may want to try GLES2 and see if that fixes the issue (make sure to backup your project first though, just to be safe).