Thx Hippo, I can understand big studios with their wide appeal strategy though. With the multi-million project budgets they have their is a lot at stake (not just financially, but also peoples jobs and livelihood). They usually have a publisher too that tells them to 'make it like this or that game' that was successful. As independent indie developers we have the freedom to experiment more, and we should make use of that :)
Thx for the comment, looking forward to share more when I got something substantial to put in a video :)