Hey. I'm trying to make it so that an UI element popup in front of the player to prompt them to drag and drop sprite.
My approach to this was to use a Popup (since it's a GUI element and it's appearing) and to use some Area2D children to detect when the mouse is inside a drop area. Long story short, the mouse_entered and mouse_exited signals are working really badly, precisely, they're not consistently being called or are only called when I drop a sprite?
I would like to know how I could make my idea work. Is there any way to fix this or are there better nodes available for what I want to do?