Hi guys,
Here is what my SceneTree looks like :

I want my AnimatedSprite's position to be set (through code) on Position1 's position when ready.
Then I want to update my AnimatedSprite's position to Position3 when I input the right key.
I managed to make it happen by making AnimatedSprite the parent node of Position1~3, but I want those nodes to actually be the childs of Sprite and Sprite3 nodes, so that each time I update those nodes' position, Position1~3 actually follow them.
So in my AnimatedSprite ready function i wrote
set_global_position(get_node("/Sprite/Position1").global_position)
but I get a "null instance" error. Why ? How can I make it work ?
I'm sure the solution is documented somewhere but I couldn't find it :/
Thanks