I am experimenting with using the SpringArm to cast a shape for physics purposes, which has been remarkably useful, but it lacks the methods that RayCast has for collecting information about its collision. Since SpringArm is functionally similar, is it possible to access the same sort of information (eg. collider, normal, collision point) with a short workaround? Is that information already collected like a RayCast and just buried somewhere?
I could always implement a stubby RayCast node as a child of the SpringArm to collect what I need, but if I could get the same information from just the SpringArm, that would be cool. :)