For example: I have a character (KinematicBody2D) and I would like her to go to the place where I clicked, but one by one
Vector2(50,100) #first click Vector2(500,800) #second click Vector2(20,150) #third click
I think this is the solution: https://www.davidepesce.com/2019/11/19/godot-tutorial-how-to-use-navigation2d-for-pathfinding/