Hi, I'm making a (local) multiplayer with a 4-split screen. I've set up the split screen and have the 'world_scene' nested in the first viewport. Only one viewport behaves as wanted - ie targetting player 1. The other viewports does not track their respective players, but does show the world_scene. I'm guessing the one is working, as the camera on the player is just using the first viewport it finds up the the scene tree.
The question is: can I assign a camera to use a certain viewport up the scene tree - and if so what's the code to do it?
I've been trying to go about this another way too - having a camera on each viewport (and not on each player), but here I'm also not able to get the cameras to track the player (perhaps because the players is spawned, and are not in the scene at 'ready')...
Any help appreciated. Thank you.