this audio problem only occurs in webexport, frequently on any medium hardware device such laptops and desktops from dual core processors with 2gb memory to i5 processors with 4gb memory.
i'ts not related to bad optimization on project because this problem can be replicate using am empty project with a single audio buffer and music playng on background in a single node
if you move the mouse or have some animation playng the audio get worse, i think this is not related to performance because has no fps drop on gameplay, just the audio become stutter and laggy
someone posted on github this same issue:
https://github.com/godotengine/godot/issues/40891
i'am posting on forum to know if someone has the same problem