Welcome to the forums @hjbdos!
Maybe try something like this:
extends Camera2D
var spd = 10
var radius_required_to_move = 100
func _process(delta):
var mouse_position = get_global_mouse_position()
var mouse_delta = mouse_position - global_position
if (mouse_delta.length() >= radius_required_to_move):
position += (mouse_delta / radius_required_to_move) * spd * delta
I have no idea if it will work though, but I think it should give you faster movement the further the cursor is away from the center of the screen, once it's outside of the given radius.