hi Guys,
I am a beginner starting off with a snake inspired game.. i am trying to recreate a Night elf wisp from warcraft 3 as a enemy .. using a kinematic2D, with collision .. Particles and world environment for the effect. for 1 : i'm not able to nail the look of it.. looks too flat ? and the glow works in the editor, but when running the scene the glow is not visible.
any help is appreciated.
Welcome to the forums @webbug2005!
Are you using GLES2 or GLES3? If I recall correctly bloom/glow only works on GLES3.
Glow works in GLES2 now.
Using GLES3 , dint get the result. Changed to GLES2 , made particles2d to CPUParticles2D , setup the same inspector values.. And still no result.
Using a Mac , if that makes a difference .
I made worldEnvironment as a child of Particles2d , but that dint made a difference either.. Attached the tcsn here .. The scene has 1 particle2d for gles3 and partciles2d2 is cpuparticles for gles2 .
@webbug2005 said: Using a Mac , if that makes a difference .
It might be a platform specific bug that should be reported to the tracker. What mac model and what GPU?
Macbookpro 2019,Catalina 10.15.6 Intel UHD Graphics 630 and AMD Radeon Pro 5300M Godot Uses AMD Radeon Pro 5300M
So , i read here : https://github.com/godotengine/godot/issues/28141 Glow doesnt work with a transparent BG. So i added a color rect (black) before the Wisp scene, it still dint seem to work.
then switched back to GLES3 .. and it started working.. !! With no change to anything else...
colorrect or without it.. im still seeing the glow when playing project.
now the problem is.. it doesnt look the same on the display window and editor ..