Hi everyone,
I joined the Mizjam and don't have much time anymore. Hope someone can help me fast.
I use the timer to spawn enemies with this code: `func _on_GroeneEnemySpawner_timeout():
var enemy_2_position = Vector2(rand_range(50, 260), rand_range(20, 75))
Global.instance_node(enemy_2, enemy_2_position, self)`
This works fine, but I want to make the level harder overtime by decreasing the time a little bit after everytime the enemy spawns. I tried this by usingfunc _ready():
groenetimer = Timer.new()
groenetimer.connect("timeout",self,"_on_timer_timeout")
geletimer = Timer.new()
geletimer.connect("timeout",self,"_on_timer_timeout")
and adding groenetimer.wait_time - 1
but that doesn't seem to be working. I also tried func _process(delta):
groenetimer.wait_time * (0.9 * delta)
but that doesn't work either. Please someone help!
Thanks in advance