@Megalomaniak said:
might there be a message with further info in the console window? And in case the console window closes on crash, try launching godot from an already open console window so it would stay open after the crash.
As soon as I press the button "play" it shows this message:
ERROR: godot_icall_BuildInstance_get_MSBuildPath: Cannot find executable for 'MSBuild (VS Build Tools)'. Tried with path:
At: modules/mono/editor/godotsharp_builds.cpp:105
Unhandled Exception:
System.IO.FileNotFoundException: Cannot find the MSBuild executable.
at GodotSharpTools.Build.BuildInstance.GetMSBuildPath () [0x00013] in <fda2b5d500dd4b8ca9078fe1aa279208>:0
at GodotSharpTools.Build.BuildInstance.Build (System.String loggerAssemblyPath, System.String loggerOutputDir, System.String[] customProperties) [0x0001a] in <fda2b5d500dd4b8ca9078fe1aa279208>:0