I'm trying to do some basic networking in C#, beginning with GET requests and such. I was following the documentations example (which is in GDScript, and I noticed that the body variable, which was of type PoolByteArray, had a get_string_from_utf8() function, which is not available in a normal byte[] array.
I was wondering if there was a PoolByteArray equivalent in Godot's Mono support?
(also is there a parse_json equivalent by chance as well?)
Links to the docs:
https://docs.godotengine.org/en/stable/classes/class_httprequest.html
https://docs.godotengine.org/en/stable/classes/class_poolbytearray.html