I'm just guessing based on limited network experience, so please take this with a grain of salt, but you probably want to have the network/server send the client a RPC call that tells the client to load the scene, passing the map variable along with it. Then you have the client load the scene, and once the load has finished, you have the client ask the server for all the networked Nodes/Instances, so it can locally create them and track them, making the other networked things appear in the scene as expected.
At least, that's what I would look at trying, but again, I only have limited networking experience. :sweat_smile: