I want to know how you guys make the Godot Engine interface look so amazing and polished. How can I make more sophisticated buttons and layouts like these in the Scene menu (permits that I click once to select a button/node, twice to rename, the icon on the beginning, the arrow representing fold/unfold of the children, etc.)?

Until here, I think that I learned the basics of working with Control nodes and manipulating them. Here is a preview of my SaveMenu scene, he permits the player to select a slot to save, load, rename, delete:

Looking at the video with attention, you can see depending on where I click I'm cannot select the slots, this is because the MarginContainer isn't selectable. Here is the scene structure for the Slot:

You guys have some advice?
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I'm playing with Godot around 1 year now, and men, Godot it's just a wonderful engine, a masterpiece, so straight forward and simplistic, with the community so active e receptive, I learned a lot since I started. Thank you guys very much! Keep with the great job!! :smiley: