Hi all,
I am looking to building a 2D map of neighboring fields, to be separated neatly by anti-aliased bezier curves.
Polygon2D does only do straight vertices, not automated Beziers, am I right?
I googled and searched a bit but couldn't find anything.
For a simplified explanation, I would expect a BezierPolygon to consider each three-point-segment of the polygon to be Bezier, so that any four points added into a Bezier Polygon would get drawn as a rounded cube, while a regular polygon just does a cube. Obviously some additional parameter needs to be added for calculation of the control point(s).
Has anyone tackled this, or do I need to code this myself?