I'm using godot and mono to make a simple 2d game, but i get random stutters, i have enabled the godot profiler and the Idle time spikes up to 70 ms.

When this happens the delta first seems to spike then go low and then return to normal
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.07934578 <-- spike
Delta 0.00311677 <-- super low
Delta 0.000634 <-- super low
Delta 0.017012 <-- super low
Delta 0.01666667 <-- normal again
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
Delta 0.01666667
How can i narrow down what the cause for the stutter is?
As I'm running windows i can't use the mono profiler.
I have tried to run with vsync and without in window, window fullscreen and normal fullscreen same stuttering seems to be happening no matter what settings i use.
I have also tried to export the game but it suffers the same issue.
This happens sporadically around once per minute.
I have created a project that demonstrates the issue, https://github.com/AnderssonPeter/GodotStutterProblem
After 2 seconds the ship starts moving around the "ball" but after some time the stutter happens and then the ship teleports away!
I have recorded a small video demonstrating the issue (the stutter happens around 25 seconds)