I am trying to instance a scene on PathFollow2D, the first time it instances, is fine it works as it should, whenever I instance another scene though it then doubles the original instances speed instead of spawning a new instance. Having done a print it shows nowhere for the node to be but says it has spawned.
I looked on the PathFollow2D page but it does say it can have more than a single child and have seen a video with already instanced objects follow the path after clicking on them but what I want is for new instances to follow the path and not increase ones speed.
The PathFollow2D is also connected to a Path2D incase I am asked.
Hopefully this makes sense.
Also side question if it can be answered but I also tried baking the points on root which worked but when I wanted the PathFollow2D's Baked Points to be moved to the instanced scene it came up with errors, can you not transfer these so they can follow the path this way or does this have to be from the instance itself.
It's only for a tower defense game but I figured this would of been an easier approach than using Navigation2D.
Thanks