Does this also affect 2D particles?
Does putting a giant, otherwise excessive Alpha Border around the texture help lower the chances of the memory leak happening (before the issue is definitively resolved) for particles, or is it enough that the mesh Looks visually small (if the object is not very far away) for it to cause the memory leak?
Does the memory leak also happen if a large object appears small because it's far away from the camera (but still rendered because the Render Distance is set far away)?