I am working on a puzzle game in Godot 3.2.2.
The main puzzle is in 2D but I have several 3D worlds which react to things going on in the puzzle space.
I tried to follow the 3D-in-2D example to render these worlds to a texture and place it as a sprite in the world, but I am running into a couple problems:
1) The rendered objects don't cast shadows on each other.
This makes the rendered world look extremely weird
2) If I select the "Own World" option as the 3D-in-2D example does everything renders as greyscale.
I tried to check all the settings I could between my project and the example but I can't seem to find why my stuff has no shadows and is greyscale.
Is there a way to enable shadows in a viewport? and is there something I a missing to get color using the "OwnWorld" option?