Hi, I code in GDScript.
I'm making a game where you run around and throw nuts at enemies, and so far I've got the throwing nuts bit down- but the nut physics are a bit weird. They don't have alot- if any- gravity to them, and kind of float around and bounce off objects like they are in zero G. Just wondering if there was any way of making a couple of lines of code run when you instantiate a bullet, so that I can make the bullet dip and fall faster.