Hi,
We managed just now to install our game demo build to our Google Android mobile device. Everything works except the touch input on the screen? We handle mouse input on desktop/laptop HTML5 version. Do we need to do something special for Android devices to get touch input working? Let us know, thanks!
Current build is live on GitHub below: https://github.com/FallenAngelSoftware/Godot-SpaceSwap2
Jesse www.FallenAngelSoftware.com
EDIT #1: We found below but are confused as to why mouse events are not treated as touch events on mobile? https://docs.godotengine.org/en/stable/classes/class_inputeventscreentouch.html#inputeventscreentouch
if ScreensCore.OperatingSys == ScreensCore.OSAndroid: if event is InputEventScreenTouch: if event.pressed: MouseButtonLeftPressed = true MouseScreenX = event.position.x MouseScreenY = event.position.y