Hi,
We are trying to modify the volume of music playing in an AudioStreamPlayer.
Please look at below script code.
Music volume is set to 0.0 but the music is still playing in the game?
Any help would be appreciate, thanks!
Jesse
www.FallenAngelSoftware.com
# "AudioCore.gd"
extends Node
var MusicVolume
var EffectsVolume
func _ready():
MusicVolume = 0.0
EffectsVolume = 1.0
var music_player = AudioStreamPlayer.new()
music_player.stream = load("res://media/music/TitleBGM.ogg")
add_child(music_player)
music_player.set_volume_db(MusicVolume) # Not working ?
music_player.play()
pass
func _process(delta):
pass