When I move the camera, my sprites all blur and lose focus. I've tried messing with the import settings and mipmaps but nothing changes. Is there some way of making them stay sharp and focused? Maybe snapping the camera to the pixel grid somehow?
https://www.reddit.com/r/godot/comments/abrvjf/pixel_perfect_camera_for_everyone/
Hopefully that link might help.
Thanks for the link. I tried what was suggested but it doesn't seem to make any difference, unfortunately. In another project I've been working on, the camera seems fine, though in that case it is centred on the main character and moves as he does.