@SIsilicon28 said:
Actually, I've come across a similar question. My response was that you make your own exporter. I also suggested to start with a simple format like obj, as it is well documented.
For what i have in mind, just to be able to export a group of nested meshinstance nodes as objs, while keeping their world scale/pos/rot would be enough, no worries about textures, or any other data from the tscn.
Could you please point me in the right direction about making an exporter like that?