I know this has been discussed a lot, and I know the can't really do anything about it due to godot's open source nature. But, I know I might get a lot of hate on this, but I'm gonna say it because it makes sense: add console support that can be accessed with specific paid tiers on patreon, similar to how defold did it to the nintendo switch, defold is open source, but the Switch's SDK is only accessed by verified nintendo developers. This will not only make godot even more cross platform, but it will help fund the project a little better, and catch other's eyes to switching to godot. Personally, I am using Unity and Defold in some cases, I have tried Godot, and actually I like it so much, but the only thing that is stopping me from using it is console support. I know I can pay 3rd parties to port it, but I don't feel comfortable doing so (and many others as well, check the poll results here answered by godot users : https://twitter.com/reduzio/status/1280572875842433024?s=20 ). and the best part is, this will not affect godot itself as an open source project, it will stay the way it is now (and ever has been) with only the optional console support. please look into it, at least think of it, it's the only way for me to switch to godot as console support is important for me :)