For functional wings you would need the physical simulation of air that is to say fluid(gas) to offer resistance and bounce against the wing collider to provide lift. Way too much work. It would be way too slow to process in real time.
For something like flight sim you will have to build an abstract approximation. That is not to say you couldn't implement a custom node for wings and give it the logic to approximate dynamics related to wings as a concept though.
Obviously this is rapidly becoming a complex topic though. I think it's best to start with developing some simpler custom logic in your player/vehicle controller and just modifying gravity in response to player inputs.
If that leaves you unsatisfied after you are done implementing it then you can go back to the drawing board and see if you can't think of a way to make it a little more complex.