Suddenly, I can no longer build a working Godot with LLVM. The build itself succeeds without errors, but the application itself simply opens the Project List window, changes the title, (if there are no projects to list, it will bring up the dialog to ask if I want to open the asset library), and then quits. No content is drawn in the window (or dialog), everything is black.
Here is the command line I use to build:
scons -j12 platform=x11 target=release_debug use_llvm=yes use_lld=yes
I'm building with LLVM 10. It doesn't make any difference whether or not I use lld as the linker, the result is the same. So for now I'm stuck using gcc for building godot.
Is anybody else having this problem to? Do you have any solutions or workarounds to keep using LLVM?
OS & Software:
elementaryOS 5.1.6 Hera (based on Ubuntu 18.04.4 LTS)
Linux 5.3.0-62-generic
GTK 3.22.30
LLVM 10
Hardware:
Ryzen 3900X
128GB DDR4
* Sapphire Pulse Radeon RX590, 8GB