Hey guys. This is my first post. Im a recent refugee from the Lumberyard game engine.
I'm still relatively new to Godot and I'm working on my character controller but I'm having a problem blending my custom pose animations. I've tried many things but i keep getting the same behavior.
Blending seems to work fine for my imported walk and strafe cyclic animations. However, I'm having trouble creating an aim blend.
I take an existing aim animation, modify some of the bone rotations, and create a 1 -frame looping animation with it. When I input these custom single frame animations into a blend node, the animations dont blend but instead jump to the target pose only when the factor hits the boundary at 1 or 0.
Then I tried using the animations in a blend space and I'm getting the same results basically. Nothing is getting blended inside the blend shape and only points on the boundary or outside the shape cause the frame to instantly pop to the target pose.
Any help would be appreciated. Thanks!