Thanks very much! I added the line
$Popup/Widget/Continue.grab_focus()
to the pause_unpause()
function, and it immidiately worked!
This is the new pause_unpause()
function, with the only difference being that the ,,Before" version had the newly added line missing:
func pause_unpause():
get_tree().paused = !get_tree().paused
if get_tree().paused == true :
$Popup.show()
$Popup/Widget/Continue.grab_focus()
if get_tree().paused == false:
$Popup.hide()
Now the pause menu looks like this, because the highlighted Continue Button is White, and the Highlight can be moved to the Quit Button, which is awesome and essential:

@TwistedTwigleg I'll credit your Godot Forums Profile and this Discussion in my game credits, if you don't disagree by tomorrow.
Really Fun Fact: My last 3 questions (including this one) were answered by Godot Forums moderators. This made me really feel like they care just as much as the normal users. This is really thanksworthy.