As title suggests, my nodes (tried different nodes in hopes it works) won't get stopped by the collisons from the tilemap.
The tutorials are at the bottom.
I turned on the debug "show collisons" while the game runs and it's indeed highlighted properly but my player/tests don't stop the kinematic/rigidbody (in later tests) at all. I've tried moving the tilemap all over in the scene tree, I started from scratch and even that failed. I've done nothing or extra to suggest I went off the tutorials.
I went and checked out other projects and I was able to make my tilemaps with collision no problem. So, what's so different? Did I miss a simple button that everyone knows that they don't add into the tutorials? I see nothing that says I need to add a line of code or anything more than just adding the collision shape to prevent movement.
Even the Docs fail me horribly: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html#collision-shapes
more or less says it should interact immediately, but nothing happens.
project: top-down

Followed several different tutorials:
- which was only 15 seconds of what I needed
https://www.davidepesce.com/2019/10/18/godot-tutorial-7-using-tile-maps-to-create-game-map/ - which is a step by step of what I did
tl;dr: I can't make maps as the tile collision doesn't work with other nodes