I do not think there is any support for .TIF
files in Godot right now. You could make a proposal to add .TIF
support in Godot on the Godot proposal repository though. I would suggest converting the images to something like .png
if you need to use the files in current versions of Godot, as even if the proposal is implemented, it will take a bit before it gets into a Godot release.
Also:
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