To simplify the "lobby" for multiplayer... I'm using an internet server. Assumption is, it's kids on the same router playing. Main keys for the server are a "unique group" and a "unique player name" within the group.
I want to use defaults to simplify to the max.
Default for player name is already the device name, retrieved programmatically.
Now I want to pre-populate "unique group" with the router SSID. Kids will often have seen that one way or the other, their parents will know it if it is changed.
I see there's code for that in Android SDK, is there a way to retrieve it in the Godot network API?
tx
Artie