So I'm using a KinematicBody2D object, and in that node I have a CollisionShape2D which I want to use as the hitbox of that object. However, I also have other CollisionShape2Ds, which I'm using for other purposes, but which I don't want to collide with the environment when my object moves. How do I configure which CollisionShape2D is used as the hitbox ?
Sorry if this is a dumb question, I'm new to the language and I couldn't find an answer in the docs.