Hey guys, I need your help again.
I want to pass some custom data for my shader. I'm setting this data in the way that's described in the docs:
multimeshes.buildings.mm.multimesh.set_instance_custom_data(
i,
data
)
This mesh have material that's my custom shader. I need it to access data
. Do I need to setup an uniform with some specific name? Or is there a built-in that allows to access it somehow?