I am encountering this error in android
org.godotengine.granville E/godot: ERROR: Condition "!native_window" is true.
org.godotengine.granville E/godot: at: DisplayServerAndroid (platform\android\display_server_android.cpp:423) - Condition "!native_window" is true.
Upon checking the engine's source code:
if (rendering_driver == "vulkan") {
ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
ERR_FAIL_COND(!native_window);
It fails when the android device does not support vulkan
I also already tried to select GLES 2 in the Project Settings but it doesn't work:
