Whenever I try to open or create a project with OpenGl ES 3.0, Godot engine gets stuck loading it. No error messages, it's just stuck on splash screen.
I have OpenGl 4.5, so I don't see an issue there.
Godot is Godotv3.2.1-stablewin64
My Pc:
Windows 10, 64bit
2.00 GB RAM
AMD Athlon X2 340 Dual Core Processor 3.20 GHz
AMD Radeon HD 5450
PC is not the best, but this happens even with empty projects, so it's not a performance issue. OpenGL ES 2.0 works fine so far.
No error messages on console, either.
I also started Godot with powershell, to try and get more info. Tried to create a new project with OpenGl ES 3.0, and got this:
PS E:\Matija\Godot\Godotv3.2.1-stablewin64.exe> .\Godotv3.2.1-stablewin64.exe -v -d
Godot Engine v3.2.1.stable.official - https://godotengine.org
Using GLES3 video driver
OpenGL ES 3.0 Renderer: AMD Radeon HD 5450
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 1962 calculated latency: 44ms
CORE API HASH: 10822102301860774635
EDITOR API HASH: 14982495073158502407
Loading resource: C:\Users/Administrator/AppData/Roaming/Godot/editor_settings-3.tres
EditorSettings: Load OK!
EditorSettings: Save OK!
Loaded builtin certs
EditorSettings: Save OK!
Editing project: C:/Users/Administrator/Documents/Godot Projects For Some Reason/New (C:::Users::Administrator::Documents::Godot Projects For Some Reason::New)
EditorSettings: Save OK!
Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon HD 5450
PS E:\Matija\Godot\Godotv3.2.1-stablewin64.exe>
Any ideas what might be an issue, and what can be done to fix it?
Thanks in advance!