Hi everyone!
I have a problem that I can't figure/google out. I'm trying to make something that should record and then play sound. It worked great on Android. Thanks to the post about switching Audio Input in Project Settings (https://godotforums.org/discussion/21135/no-sound-on-ios-iphone), but my problem seems to be more because I need to record sound as well.
Here are my details
Example project:
Audio Mic Record Demo (can be found in the templates)
Turning ON Audio Input in Project Settings:
iOS asks permission for the mic access, no sound output.
Turning OFF Audio Input in Project Settings:
Sound output OK, but iOS doesn't ask permission for the mic access, and doesn't record of course.
Godot version: 3.2.1
Are there any other potential settings I could miss? Any help would be appreciated!