I'm curious if Godot has the capability to support a multi-game lobby such that any game the user selects, it downloads only the new assets. In unity this was accomplished with asset bundles that were loaded dynamically, meaning, the primary game was a lobby with icons to 20+ other games. When you selected a game, it would download those assets rather than trying to download all 20+ game titles with a single download.
If so, then how does it handle it when deployed to an HTML5 platform?