Is it possible to recreate this shader with a Godot visual shader?
I've tried using Vertex > Y vector as input but it seem to be in world coordinates instead of using the objects bounding box.
Thank you.
Is it possible to recreate this shader with a Godot visual shader?
I've tried using Vertex > Y vector as input but it seem to be in world coordinates instead of using the objects bounding box.
Thank you.
You can get a gradient our of: UV or VERTEX input. Based on the blender screenshot, I'd say vertex is what you want.