• Shaders
  • How to make a gradient 3d visual shader?

Is it possible to recreate this shader with a Godot visual shader?

I've tried using Vertex > Y vector as input but it seem to be in world coordinates instead of using the objects bounding box.

Thank you.

You can get a gradient our of: UV or VERTEX input. Based on the blender screenshot, I'd say vertex is what you want.

Write a Reply...