@Megalomaniak said:
You could attach a script to your worldenvironment and control the color values of the sky backround and the fog color from there. Using the same color should probably get you what you are after?
It would definitely be better. If I'm going that route I may as well make the ground color of the sky the same as the sky itself, then just set the fog to that. I was hoping I could instead use the fog as an alpha blend so it fades what it covers to transparency... kinda sounds like a nice feature for Godot 4.0 to have.