Hi,
where should i start reading about including my own C++ routines for terrain tile rendering into Godot ? Is this possible ? Without submitting to yet another build system ;-) ? Mayby integration into the node system ? It is been a few years since i last had contact and i just a few minutes ago started again with Godot, but meanwhile i have an own naive renderframework.
Thanks for any hints or stooping my nose into somewhere to look ut up !
gb