It is a spacial material. I am aware of the UV scale and how it changes the tiling on the object. However, For example, a 4x4x4 cube's material looks a lot more stretched than a 1x1x1 cube's material, although they have the same UV scale. I want the material to not stretch out like this. I know I could create a new material and change the UV scale for every single object, but isn't there a less labor intensive solution? To state more simply: I want the material on both cubes to look the same, there should just be more bricks on the larger one.